#ifndef __OC_MeshBuilder_H__
#define __OC_MeshBuilder_H__

#include "GLTFLoader.h"

namespace OCPP
{
	class _openGLExport MeshBuilder
	{
	public:
		MeshBuilder();
		~MeshBuilder();
		
		static MeshList loadGLTF(String fileName,Matrix4List instances = Matrix4List());
		static MeshPtr buildRect();
	};
}

#endif // !__OC_WINDOW_H__
